Interstellar Space: Genesis Q&A

Explorminate has made a conscious effort to reach out to as many of 4X studios as possible to find out more about their projects through a series of Q&A’s. That series continues today with Praxis Games and their upcoming title Interstellar Space: Genesis. Could you start by telling us about your team? The development team … Continue reading Interstellar Space: Genesis Q&A

The XX Show #12 – Top 12 4X Games of All Time.

Ladies and gentlemen, it is time to discuss the top 12 4X games of all time as of July 1st 2018. So, what qualifies for Greatest of all Time, aka the 4X GoaT, many things, but the game needs to not only stand the test of time, but must truly introduce multiple mechanics (new or polished). … Continue reading The XX Show #12 – Top 12 4X Games of All Time.

The XX Show #11 – Game Difficulty.

Join Nate and Troy as they analyze and discuss the many aspects of video game difficulty settings. If you think you know what they'll be discussing, you might be in for a surprise. There is a lot more to game difficulty that one would imagine. Come and listen to what they think. eXplorminate Music by … Continue reading The XX Show #11 – Game Difficulty.

Stellaris: Apocalypse Q&A

Apocalypse is imminent! No, not the Biblical end of all things, but rather the Stellaris Apocalypse. This is the new expansion for the space 4X that will affect everything we’ve known about the game since it launched. With major changes on the way in the accompanying Cherryh patch, we took the opportunity to send some … Continue reading Stellaris: Apocalypse Q&A

The Core Mechanism Of 4X Part 1: An eXposition

I recently got into a debate with my good friend and colleague Oliver on our internal eXplorminate forums about what is or isn’t a 4X game. The staff has these debates every now and then, usually sparked by a game that doesn’t exactly fit the pure 4X definition - games like Total War: Warhammer, Sorcerer … Continue reading The Core Mechanism Of 4X Part 1: An eXposition

A Question (Or Three) Of Strategy

I sat down for my first session of Blizzard’s MOBA Heroes of the Storm. I’d watched some Let’s Plays and completed the tutorial. I’d read up on my hero of choice and studied the game mechanics and map objectives. Then, the match started. The gates opened… I realized I had no idea what to do. … Continue reading A Question (Or Three) Of Strategy

This Thing Called Strategy: An eXposition

For the past few years, a question has been haunting my dreams: What is strategy? A narrower follow up question is: What makes a compelling strategy game? One reason this question has been bothering me, particularly in terms of 4X or Civilization-style games, is that so often the gameplay does not feel like what strategy … Continue reading This Thing Called Strategy: An eXposition