What the 4X Genre Can Learn from War Games: an eXposition

I have a confession to make: the “4X Renaissance” has felt more like the dark ages to me.. Whether it’s the feature creep, strange design decisions, or age old problems that continue to plague the genre, I’ve had a hard time getting into most of the big, recent releases. And I don’t think I am … Continue reading What the 4X Genre Can Learn from War Games: an eXposition

2017 End of Year Statistical eXamination Part 2

You can find part one of this article series and all associated charts HERE. eXplorminate is entering its fifth calendar year of existence, thus we now have four years of market data from our time to examine. It’s been a very exciting period for 4X. Some call it a Renaissance, others a Second Golden Age, … Continue reading 2017 End of Year Statistical eXamination Part 2

The Core Mechanism of 4X Part 2: An eXposition

In Part 1, we defined the core mechanic for 4X and illustrated how it could be seen in exploration, research, and diplomacy. In part 2, we continue examining how the core mechanism manifests itself in other aspects of play. Unlocking Tools for Victory in eXtermination Combat is a major system that might seem like it … Continue reading The Core Mechanism of 4X Part 2: An eXposition

Nate Asked – Day 1

Troy’s Reflection on the Last Year  Nate asked the staff to write about games we wanted to play from the last year but couldn’t for whatever reason. I told him, there were no such games. For me, the last 12 months have been a bit of a hangover from the previous 12. From late 2015 … Continue reading Nate Asked – Day 1

The Core Mechanism Of 4X Part 1: An eXposition

I recently got into a debate with my good friend and colleague Oliver on our internal eXplorminate forums about what is or isn’t a 4X game. The staff has these debates every now and then, usually sparked by a game that doesn’t exactly fit the pure 4X definition - games like Total War: Warhammer, Sorcerer … Continue reading The Core Mechanism Of 4X Part 1: An eXposition

Why is Game Storytelling So Bad?

People play games for any number of reasons: to be challenged, to fill their need for competition, to be immersed in a new, exciting world. I, for one, play games to experience the story. As a writer and (sometime) professional storyteller, I take a particular interest in how these stories are told. And lately I … Continue reading Why is Game Storytelling So Bad?