Sub-Genres & 4X Design: Post-Apocalyptic Settings

In several previous articles and podcasts (such as Theme, Future Development part 1, and MoO-itis) I have advocated for 4X developers to branch out into genres other than Space and Fantasy. I feel I made my case fairly well in those entries, but what I didn’t do was give much guidance on what those other … Continue reading Sub-Genres & 4X Design: Post-Apocalyptic Settings

Quarter 1, 2018 Statistical Analysis

As many of you know, there has been a change to the way Valve handles users’ libraries. What once was open information for anyone to view, is now private by default. The reasons and ethics of that change have been hotly debated. This article is not about that. Instead, I’m doing what may be my … Continue reading Quarter 1, 2018 Statistical Analysis

The Core Mechanism of 4X Part 2: An eXposition

In Part 1, we defined the core mechanic for 4X and illustrated how it could be seen in exploration, research, and diplomacy. In part 2, we continue examining how the core mechanism manifests itself in other aspects of play. Unlocking Tools for Victory in eXtermination Combat is a major system that might seem like it … Continue reading The Core Mechanism of 4X Part 2: An eXposition

Nate Asked – Day 1

Troy’s Reflection on the Last Year  Nate asked the staff to write about games we wanted to play from the last year but couldn’t for whatever reason. I told him, there were no such games. For me, the last 12 months have been a bit of a hangover from the previous 12. From late 2015 … Continue reading Nate Asked – Day 1

2016 End of Year Statistical eXamination Part 1

About a year ago, I wrote a piece that brought together data from SteamSpy and Steamcharts to do an analysis of 4X games launched in 2015. At the time, I didn’t know what to expect from an examination of such data, but in the 12 months since that article was published, I have found myself … Continue reading 2016 End of Year Statistical eXamination Part 1

Friday eXcursion: Last Days of Old Earth

In the modern age of strategy gaming, the lines between what is and what isn’t a 4X game have become increasingly blurred. Thea: The Awakening and Sorcerer King are two prime examples of games that use the usual tropes of 4X in new and interesting ways to create a novel experience for the player. We … Continue reading Friday eXcursion: Last Days of Old Earth

Weekly eXchange #83 – Hey Troy…

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week we discuss Endless Space 2, Stellaris, the upcoming Stardock product line, Last Days of Old Earth, XCOM 2 and much much more. As well as continued coverage for your other favorite 4X … Continue reading Weekly eXchange #83 – Hey Troy…