This Thing Called Strategy: An eXposition

For the past few years, a question has been haunting my dreams: What is strategy? A narrower follow up question is: What makes a compelling strategy game? One reason this question has been bothering me, particularly in terms of 4X or Civilization-style games, is that so often the gameplay does not feel like what strategy … Continue reading This Thing Called Strategy: An eXposition

Theme: An Exposition

When talking about theme in video games, it’s a struggle just to settle on a definition. In pop-culture, theme can describe the style of decorations used for a party, the sub-genre for a movie, how all the furniture in a room has the same accents, and occasionally people will use theme in the LIT 101 … Continue reading Theme: An Exposition

Monday Modness – Warlock 2: Renaissance mod

Chumley - Warlock 2 - Renaissance Mod Have you ever played a game and felt like the developers just didn’t go far enough? Sure you have! Warlock 2 was one such title. At release, it felt like little more than an update to the original title. Despite the added content that soon followed, it still … Continue reading Monday Modness – Warlock 2: Renaissance mod

Monday Modness – Galactic Civilizations III and Friends

Welcome back, dear reader. Here we are with another fantastic modder, Naselus, who took a Galactic Civilizations III and put his own spin on it. His mod, the Insane Abundant Balance Mod, increases GalCiv3’s playability on larger maps. We’ll also talk about his mods for several other games from Stardock and Paradox Interactive. So, let’s … Continue reading Monday Modness – Galactic Civilizations III and Friends

The Rights and Wrongs of Digital Rights Management (DRM): An eXposition

Yesterday morning, I tried to sit down and (finally) record the first episode of my Let’s Play series for Anno 2070. I’ll be the first to admit I’ve been procrastinating on this project. I’ve got tons of excuses, some of them even good ones, but in the end it comes down to the fact that … Continue reading The Rights and Wrongs of Digital Rights Management (DRM): An eXposition

How I’d Like to See 4X Development Evolve Part 1: An eXposition

The world of 4X is changing. The genre is innovating like never before. Endless Legend brought a revelation in faction differentiation. Thea: The Awakening showed that card-based combat can be done properly. Sorcerer King proved that there’s nothing wrong with a 4X game having a preset climax to make the endgame interesting. Star Ruler 2 … Continue reading How I’d Like to See 4X Development Evolve Part 1: An eXposition

Prepare to be Assimilated: The Roguelike-ification of Games eXposition

The world of roguelikes and roguelike-likes (i.e. games with a selection of roguelike elements) is on the rise. In some ways, I wonder whether this is driven by the Nintendo-generation’s (or earlier) nostalgia for games that were f-ing hard. The kind of hard that made you throw the controller across the room. The kind of … Continue reading Prepare to be Assimilated: The Roguelike-ification of Games eXposition