Crossing The Rubicon: Defining The 4X-like Genre

Preface Classifying games into genres is a challenging endeavor. The terminology for describing games is often loosely defined, or is understood differently from person to person. Even when there is common language, new games are routinely created that seem to defy categorization. For instance, what was once a well-bounded RTS genre is now routinely a … Continue reading Crossing The Rubicon: Defining The 4X-like Genre

All That Glitters Is Not Gold

With the release of Endless Space 2 (ES2), a wave in the space 4X ocean has crested. The “Big 4” space 4X games –  Master of Orion: Conquer the Stars (MoO:CTS), Galactic Civilizations III (GalCiv3), Stellaris and ES2 – have all landed within the past year along with major expansions for GalCiv3 and Stellaris amidst … Continue reading All That Glitters Is Not Gold