Category: Previews

Feudums Q&A: Part 2

Welcome to part two of the Feudums Q&A. I hope you enjoyed the first part where we talked about the game’s background, the world, enemy factions, and more. In case you missed it, here’s a link to get you going or refresh your memory. Let’s dive right in. […]

Feudums Q&A: Part 1

Greetings and Salutations, dear reader. Today, I bring you another new title called Feudums. This one is a little different than our usual fare because it is a hybrid MMO/Strategy game. It caught my attention on Twitter when a couple of people that I follow – or ones […]

Stellaris Q&A

Greeting and Salutations dear reader! I am sure that you are chomping at the bit having read the title of my latest Q&A writeup. I certainly was when Troy Goodfellow, a developer and PR-type at Paradox Interactive, presented me with the opportunity to discuss Stellaris with Game Director […]

Let’s Try Stars in Shadow

Join Rob as he eXplores the latest build of Stars in Shadow. The game is really coming along and we figured it was about time to feature it again. You can catch our podcast with the developers here: Ashdar Games Interview Podcast We also have a preview article […]

Feudums Preview

Have you ever wondered what it would be like to add a massive, online multiplayer experience to a 4X? Yeah, same here. But that hasn’t stopped 2 Pence Studio! Prepare yourselves for Feudums – a free-to-play, free-to-win MMO-4X. 2 Pence Studio is made up of designer Matyas Suranyi, […]

M.O.R.E. Q&A Part 2

Greetings and Salutations dear reader, we return for part two of our Q&A with Marcin of IdeaLcenter. Since PART 1 was published, I’ve had a chance to “play” again and, I will address some of what I’ve seen in this part of the Q&A. I can’t tell you […]

M.O.R.E. Q&A Part 1

Greetings and Salutations reader, I am Nate, also known as Nasarog. I will be conducting this Q&A in a slightly different fashion than I have in my previous sessions. M.O.R.E. is a game I discovered by accident over a year ago. I am not an active member in […]