It was mid-October when I pulled up to an unassuming two story, suburban office building, not entirely sure what to expect. Today was the day for eXplorminate to venture into “meatspace.” Thanks to a series of fortunate coincidences, I had the distinct pleasure of paying Stardock’s Michigan-based office a house call. Company head Brad Wardell, … Continue reading My Visit To Stardock Studios ’17
Join Nate and Mark as they speak with Martin Anward, the Game Director for Stellaris, about all things Stellaris which includes: the Banks Update (1.5), Utopia, the future of Stellaris and much much more! Music for eXplorminate by Mangadrive Show Notes: Stellaris Steam Page Stellaris Utopia Steam Page Stellaris Planetoids DLC Europa Universalis 4 Steam Page Heinlein … Continue reading Strategic eXpanse #30 – The Martin Anward Interview.
Chumley - Warlock 2 - Renaissance Mod Have you ever played a game and felt like the developers just didn’t go far enough? Sure you have! Warlock 2 was one such title. At release, it felt like little more than an update to the original title. Despite the added content that soon followed, it still … Continue reading Monday Modness – Warlock 2: Renaissance mod
Welcome back, dear reader. Here we are with another fantastic modder, Naselus, who took a Galactic Civilizations III and put his own spin on it. His mod, the Insane Abundant Balance Mod, increases GalCiv3’s playability on larger maps. We’ll also talk about his mods for several other games from Stardock and Paradox Interactive. So, let’s … Continue reading Monday Modness – Galactic Civilizations III and Friends
Welcome to part two of the Feudums Q&A. I hope you enjoyed the first part where we talked about the game’s background, the world, enemy factions, and more. In case you missed it, here’s a link to get you going or refresh your memory. Let’s dive right in. Question: How do players expand? Do they … Continue reading Feudums Q&A: Part 2