In several previous articles and podcasts (such as Theme, Future Development part 1, and MoO-itis) I have advocated for 4X developers to branch out into genres other than Space and Fantasy. I feel I made my case fairly well in those entries, but what I didn’t do was give much guidance on what those other … Continue reading Sub-Genres & 4X Design: Post-Apocalyptic Settings
In our previous installment of Five Questions About Warhammer 40K You Were Afraid to Ask, we took a look at humanity and the Imperium of Man in the 41st Millennium. In today’s conclusion, we’ll take a look at the forces facing the Imperium - from within and without - as well as where the upcoming … Continue reading Five More Questions About Warhammer 40K You Were Afraid To Ask.
With the upcoming release of Warhammer 40,000: Gladius - Relics of War, there must be about six of you in our audience wondering: what exactly is Warhammer 40K? Piecing together the constant references to heresy, the God Emperor, bolters, Astartes, and Orks swirling around the interwebs can be daunting, so we put together two articles … Continue reading Five Questions About Warhammer 40K You Were Afraid To Ask.
As many of you know, there has been a change to the way Valve handles users’ libraries. What once was open information for anyone to view, is now private by default. The reasons and ethics of that change have been hotly debated. This article is not about that. Instead, I’m doing what may be my … Continue reading Quarter 1, 2018 Statistical Analysis
Preface Classifying games into genres is a challenging endeavor. The terminology for describing games is often loosely defined, or is understood differently from person to person. Even when there is common language, new games are routinely created that seem to defy categorization. For instance, what was once a well-bounded RTS genre is now routinely a … Continue reading Crossing The Rubicon: Defining The 4X-like Genre
You can find part one of this article series and all associated charts HERE. eXplorminate is entering its fifth calendar year of existence, thus we now have four years of market data from our time to examine. It’s been a very exciting period for 4X. Some call it a Renaissance, others a Second Golden Age, … Continue reading 2017 End of Year Statistical eXamination Part 2
For the third year now, I am endeavoring to examine the 4X game market. Just to review, I’m looking at data strictly from the birth of eXplorminate through 2017. Part of this is personal - we’re proud of the effect our site has had on the 4X community. Part is practical: data prior to 2014 … Continue reading 2017 End of Year Statistical Examination – Part 1