2016 End Of Year Statistical eXamination Part 2

In Part One, I reported just the facts about 4X games released within the lifespan of eXplorminate (2014 and on). In part 2, I’ll be offering my own analysis and observations. Before I jump into that, though, I do want to give a shout-out to SteamSpy.com, Steamcharts.com, and Metacritic. Without them, this kind of analysis … Continue reading 2016 End Of Year Statistical eXamination Part 2

2016 End of Year Statistical eXamination Part 1

About a year ago, I wrote a piece that brought together data from SteamSpy and Steamcharts to do an analysis of 4X games launched in 2015. At the time, I didn’t know what to expect from an examination of such data, but in the 12 months since that article was published, I have found myself … Continue reading 2016 End of Year Statistical eXamination Part 1

Sorcerer King: Rivals Review

Sorcerer King (SK) was one of the more innovative 4X games released in 2015. While I believe the game had some design flaws and thematic issues, there was no denying that it added something new to the genre. For Stardock, however, SK proved to be something of a disappointment, receiving a lukewarm reception and disappointing … Continue reading Sorcerer King: Rivals Review

Planar Conquest (PC) Review

I struggled for a long time with how to approach a review for Wastelands Interactive’s Planar Conquest (PQ). To date, eXplorminate has reviewed Worlds of Magic (the “first” version of PQ), ReeXamined WoM, and reviewed the mobile version of PQ for the iOS. Graphically, the PC version of PQ remains distinct, but mechanically there is … Continue reading Planar Conquest (PC) Review

How I’d Like to See 4X Development Evolve Part 2: An eXposition

Last year I wrote an article encouraging 4X companies to expand their designs in certain areas.  It’s too soon to tell if that article had any impact, but it’s not too soon to ask for more! Starting Conditions I’d like to start in an obvious place: Starting Conditions. In classic 4X design, the player (note … Continue reading How I’d Like to See 4X Development Evolve Part 2: An eXposition

Friday eXcursion: Last Days of Old Earth

In the modern age of strategy gaming, the lines between what is and what isn’t a 4X game have become increasingly blurred. Thea: The Awakening and Sorcerer King are two prime examples of games that use the usual tropes of 4X in new and interesting ways to create a novel experience for the player. We … Continue reading Friday eXcursion: Last Days of Old Earth

Thea: The Awakening ReeXamination #1

On April 15th, Muha Games launched its first DLC for Thea: The Awakening. Back when I reviewed the original game, I gave it a “Recommended,” but I still had several problems with it. Thea needed better endgame challenges. It was too easy to assemble an uber stack-of-doom and throttle the high-end creatures. Further, there was … Continue reading Thea: The Awakening ReeXamination #1