eXpositions 7

Monday Modness – Galactic Civilizations III and Friends

Welcome back, dear reader. Here we are with another fantastic modder, Naselus, who took a Galactic Civilizations III and put his own spin on it. His mod, the Insane Abundant Balance Mod, increases GalCiv3’s playability on larger maps. We’ll also talk about his mods for several other games from Stardock and Paradox Interactive. So, let’s get started. Naselus – Galactic […]

eXcursions 2

Friday eXcursion: Armello

I have noticed lately that I have a tendency to gravitate to pretty looking games. I’m not sure when this started, but it certainly happened with Armello. If you like board game mechanics integrated into a Studio Ghibli-like fantasy adventure, well, you’re in for a treat – designed by League of Geeks and supported by the local (Australian) and international […]

eXpositions 24

Monday Modness – Pandora: Eclipse of the Nashira

Alexander “Ail” – Pandora: Complete Pandora: First Contact came out in November of 2013, almost a full year ahead of its terrestrial sci-fi cousin, Civilization: Beyond Earth. As a successor to the the classic 1999 hit Alpha Centauri, Pandora was not all that far off. The problem was the game had issues; most notably a weak A.I. In came Alexander […]

Interviews 0

Feudums Q&A: Part 2

Welcome to part two of the Feudums Q&A. I hope you enjoyed the first part where we talked about the game’s background, the world, enemy factions, and more. In case you missed it, here’s a link to get you going or refresh your memory. Let’s dive right in. Question: How do players expand? Do they only have one castle or […]

Early Impressions 4

Feudums Q&A: Part 1

Greetings and Salutations, dear reader. Today, I bring you another new title called Feudums. This one is a little different than our usual fare because it is a hybrid MMO/Strategy game. It caught my attention on Twitter when a couple of people that I follow – or ones that follow me, or however it turned out – started to re-tweet […]

Featured 17

Stellaris Q&A

Greeting and Salutations dear reader! I am sure that you are chomping at the bit having read the title of my latest Q&A writeup. I certainly was when Troy Goodfellow, a developer and PR-type at Paradox Interactive, presented me with the opportunity to discuss Stellaris with Game Director Henrik Fåhraeus. First, let me briefly introduce the developer/publisher, Paradox Interactive, though […]

Previews 5

M.O.R.E. Q&A Part 2

Greetings and Salutations dear reader, we return for part two of our Q&A with Marcin of IdeaLcenter. Since PART 1 was published, I’ve had a chance to “play” again and, I will address some of what I’ve seen in this part of the Q&A. I can’t tell you everything because surprises must always be left for you to discover. Okay, […]