Endless Space 2 Update 1.4.21

Amplitude Studios surprised us a bit today with the release of a rather significant balance pass for Endless Space 2. Included are quite a few changes to the game’s core gameplay mechanics, which all seem to be changes many of us have been clamoring for. Here is the full list:

Fixes:

  • Reduced occurrence of desync on multiplayer games
  • Gameplay effect tooltips should no longer disappear
  • Systems should no longer become mutinous while affected by the Joy Initiative hero skill.
  • Players no longer randomly lose allied status with minor factions
  • Vodyani no longer lose “brainwashed” status with minor factions when eliminating other Vodyani empires
  • Vodyani “Core Vessels” law no longer lowers food output when it was already negative
  • The “Engine Masking” reward of the “What’s This?” UC quest now functions properly
  • Hero ships can no longer use Boarding Defense modules
  • Basryxo “Bountiful Byproducts” effect is now applied correctly and will no longer lower your Industry
  • The “Munchie Madness” Quest will no longer ask the player to reach a negative amount of Food
  • Depleted planets now correctly display the malus for being depleted
  • Text will no longer overflow in the Event Notification of “Smoking Gun – Part 1”
  • Fixed certain “per phase” ship modules not applying their effect in the final phase

Balancing:

Combat:

  • Universal Aerodynamic (Era 4) now grants +3 Command Points
  • Autonomous construction (Era 2) now grants +1 Command Point per unlocked Hull Type
  • Added Command Point bonuses to Era Unlocks of the Military Quadrant
  • Fleet accelerator modules can only be equipped on hero ships. 
  • Increased the strategic/luxury cost of the fleet accelerator modules from 3 to 6
  • Repair Module Repair After Battle and Repair After Phase values reduced
  • Shield Module and Flotilla Shield Module Energy Defense and Shield Capacity values increased
  • Hull Plating Module Projectile Defense and Health Bonus values increased

Governments and Laws:

  • Federation’s over colonization threshold now increases only with heroes that represent the political parties currently in the senate.
  • Democracy now grants 10% law upkeep and activation cost reduction per law enacted instead of 5%
  • Added a one-time cost to activate laws in addition to the upkeep
  • Saints & Sinners now gives +20 Approval on all Systems and an additional +20 Approval on Systems with governors

Dust Production and Inflation:

  • Inflation now affects upkeep at a reduced value scaled based on the number of empires you are currently at war with

Influence Production:

  • Culture Center influence percentage bonus reduced (20% -> 15%), +40 per system level unmodified
  • Body Language Institute influence percentage bonus reduced (+10% -> 5%)
  • Introduced 2 Influence per pop upkeep for Trade Agreements and Science Agreement
  • Increased Science Treaty per turn growth rate (5 -> 10) and maximum science gain (450 -> 750)
  • Treaties that have an upkeep cost will get cancelled if the user is not able to maintain the upkeep (just like laws)

Hissho:

  • FIDSI malus from Resource Recoverers now applies on ALL systems and not only main system.
  • The Hissho ground battle outcome Occupy now takes 15 Keii
  • The Hissho ground battle outcome Subdue gives no keii
  • The Hissho ground battle outcome Raze now gives 5 Keii
  • Added a one-time Keii cost to most peaceful treaties

Behemoths:

  • Adjusted cost of firing Obliterator shots
  • Obliterators can only be fired if you are at war with the target
  • Added Adamantian and Antimatter cost to Obliterator shots
  • Increased cost of Obliterator shots
  • Doubled cooldown time of Obliterators
  • Added an empire-wide malus of -20% Influence and -40 approval for 4 turns to firing obliterators
  • Increased economic bonuses of the Citadel (+10% Industry and Science -> 20% Food, Industry, Science, and +10% Influence)
  • Economic bonuses of the Citadel now display in the research tooltip
  • Decreased Behemoth C3 Center cost multiplier (x2.0 -> x1.5)
  • Added a confirmation prompt with a preview of upkeep changes when queuing Behemoth C3 Centers

Amplitude Studios made sure to mention this, too: Due to various changes made in this patch, this patch is incompatible to saves from previous versions of the game. If you have old saves you want to finish, go to the “Betas” tab of the game’s properties on Steam and select Version “1.4.13 – Backup”

Seems like a great time to dive back in to Endless Space 2 in preparation for the current “Space Rome” expansion they’re working on.

Amplitude, hard at work…

3 thoughts on “Endless Space 2 Update 1.4.21

      1. In the game space is portrayed with all these little colored triangles floating around. Looks ridiculous and nothing like any rendition of space I’ve ever seen in any game.

        Like

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