Weekly eXchange #225 – Biff? It Is, What It Is!

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week they talk about Age of Wonders: Planetfall, Driftland the Magic Revival, Thea 2: the Shattering, Alliance of the Sacred Suns, Galactic Civilizations 3: Retribution, Endless Space 2, Stellaris, Europa Universalis and much much more. As well as continued coverage for your other favorite 4X and strategy games.

Music for eXplorminate by Mangadrive

Show Notes: 

  1. Age of Wonders: Planetfall update – 01:44
  2. Driftland: the Magic Revival update and “Build a beautiful empire of floating islands in Driftland” on PCGamer – 05:05
  3. Thea 2 update – 06:57
  4. Alliance of the Sacred Suns update and Tutorial #1 Let’s Play AotSS Feburary 2019 – 09:49
  5. Galactic Civilizations 3 update – 13:22
  6. Endless Space 2 update – 16:28
  7. Stellaris update – 19:50
  8. Europa Universalis 4 update – 22:48
  9. What is… Starpoint Gemini 3 – 26:13
  10. WTF youtube – 28:03

Games we are playing / Things we are doing – 31:13

  1. Troy’s book on Amazon


17 thoughts on “Weekly eXchange #225 – Biff? It Is, What It Is!

  1. thanks for another great show.

    wow, predestination launched today as version 1.2 :)
    maybe eXplorminate could give it a launch review or so?

    do we have some sound problems back again or is it just my system?

    congrats troy on getting your book out :)
    not so big fan of vampire stories, but like fantasy and scifi in general.
    any chance the book get’s a german translation as book and/or audiobook?

    Liked by 1 person

    1. Hi GermanDad! I am working on the audio book book right now. But the audio version will be in English. I don’t think a German edition for the book will happen unless I find a reliable and cheap way to do it. Anyway, if you were wanting an English Audio version, then you’re in luck! If all goes well, it will be available on Audible next week! :D


  2. Thank you guys for another great show, and especially for mentioning Starpoint Gemini 3. Really, really appreciate it! We’re gonna announce more stuff soon :-)


  3. For me one of the big red flags about Planetfall is that we are already up to five cosmetic packs.

    I’d really like to believe that this is all going to be fine but for any other company the preorder setup with the season pass for undisclosed content (three DLCs but what they are is a mystery) coupled with meticulously subdivided preorder content would be a red flag. It makes me think we’re going to get a giant pile of DLC and it will be carefully divided out so that the “season pass” doesn’t get you all of it.

    It makes me expect it will be like other Paradox titles.

    And I’ve never gone for those in large part due to the incredibly high total cost of the game.

    If this is like AoW3 and we should expect two reasonably meaty expansions and the season pass just pre pays for them at a discount, maybe it’s a good deal. But if this is just the first 20% of an EUIV style dlc bonanza then I might be 100% out on the entire product. I like enjoying the full game as it’s released on titles I really care about but I’m not spending four hundred dollars in bits and pieces over the years.

    The message the preorder setup is sending is being sent in a context and that affects the message received. Is this AoW3 style expansion material (widely praised for being real expansions instead of dlcs), or paradox style infinite dlc that doesn’t necessarily change that much but might be worth picking through on a sale? Preordering the latter via a season pass is crazy.

    Also the story trailer was cringey. I posted my vision for what a good trailer looks like on the steam forum.

    Liked by 1 person

      1. Here’s how Paradox games go for me now.

        “Oh, that looks interesting. But… $60 for something I don’t know if I’ll like is a lot. I’ll wait for reviews and commentary to settle, and for a 4x or strategy game that means giving it a couple months.”


        “Reviews look good. Everyone says that the start was a little rocky but the DLC really fleshed it out and it’s great now. So let’s check. Oh, it’s only $40 right now due to a sale to promote the latest DLC. And the DLC everyone says I’ll need makes the total… $90. Wait, it costs more now? I’ll wait for a better sale.”


        “So the game is $10. Surely now is a good time to buy. Just check the DLC prices for the game in full and it’s… several hundred dollars.”

        And then I take the game off my Steam wishlist.


      2. It took me years waiting for sales to pick up most of the dlc for Crusader Kings 2, however I don’t touch the I don’t own the majority of the content, portrait not music packs . So it would still cost over 52 bucks to complete my collection, lol.


      3. I don’t believe there’s a need to pick up *all* the DLC for any given Paradox title. The completionist hook is certainly what they’re cashing in on, but if you can be content playing one of their games with only a few good pieces of DLC the cost becomes much more manageable. After all, their base games always benefit from free updates in the long run, unlike some other companies I can mention who only support their DLC.

        Which is not to say that there’s nothing wrong with Paradox’ DLC practices from a consumer perspective, but hey, it works out for them.


    1. Thank you, Qubix! It was a lot of hard work, but totally worth it. I’m glad that it’s on Amazon now and I can start looking forward to the next one. Really appreciate you listening to our podcasts all the way to the end :)


  4. 64bit apps don’t run faster than 32bit apps. It allows one app to address more than 4GB of memory space. In fact, because the memory addresses take twice as much space, 64bit apps run sightly Slower than 32bit apps. Whoever sold you on the idea that they will intrinsically run faster, use more cores, etc, is selling you rainbows.

    Liked by 2 people

    1. 64 bit allows vastly more memory use. If you are doing a lot of memory swapping you could theoretically pick up a lot of performance there.

      Once you have more memory, you can also run bigger maps with more objects. Or pretty much anything else that an increase availability of memory could give you.

      And as they mentioned MacOS is phasing out 32 bit apps, so I’d guess eventually you would not even be able to sell to a Mac owner because they wouldn’t be able to run the program.



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