Weekly eXchange #206 – Progress.

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week they talk about GalaCollider, Predestination, Stellaris, Endless Space 2, Pax Nova, Age of Wonders: Planetfall, Endless Legend, Thea 2, Aggressors: Ancient Rome and much much more. As well as continued coverage for your other favorite 4X and strategy games!

Music for eXplorminate by Mangadrive

Show Notes:

  1. GalaCollider update – 02:13
  2. Predestination update and Dev Update: V1.10 – 06:31
  3. Stellaris update – 13:26
  4. Endless Space 2 update – 16:33
  5. Pax Nova is coming – 20:43
  6. Age of Wonders: Planetfall update – 25:17
  7. Endless Legend update – 30:49
  8. Thea 2 update – 35:32
  9. Aggressors:Ancient Rome update – 40:25
  10. AI War 2 update 44:40
  11. Battletech update – 50:01
  12. What is Fell Seal: Arbiter’s Mark? – 51:33

Games played – 53:07

  1. Predestination Steam page
  2. Space Tyrant Steam page
  3. Warhammer 40,000: Gladius – Relics of War Steam page
  4. Aggressors: Ancient Rome Steam page
  5. XCOM 2 Steam page
  6. Mario + Rabbids Kingdom Battle


10 thoughts on “Weekly eXchange #206 – Progress.

  1. The developer for Aggressors: Ancient Rome has said the map builder tool can create a map out of a picture of anything, including body parts. I haven’t tried this myself, but I have no reason to think this isn’t so. There is also already a Middle Earth map and scenario available from the Steam Workshop here:


    And yes, all units in Aggressors: Ancient Rome are easily customizable in every aspect, including stats (attack and defense values), attributes (supply range, movement points, terrain bonuses, etc.), and even graphics (custom portraits, sound effects, etc.). It is all very easy to alter, as Aggressors: Ancient Rome ships with an in game editor. This means you can just press a few buttons WITHIN the game to make these changes. There is no need to edit xml files, run scripts, etc. (although those things are possible too for more advanced changes to game play features). For those more technically inclined, the developer has said he plans to release a special and customized scripting tool for Aggressors: Ancient Rome soon. Furthermore, if you have any questions about how to do something, technical or otherwise, you can post on the Steam or Slitherine Forums and the main developer will usually respond, personally, within a few hours. I’m not terribly technologically sophisticated, but I find creating customized units and maps in Aggressors: Ancient Rome to be quite easy. I’ve been playing 4X and Strategy games since Civilization II (a bit more than 20 years), and I can unequivocally state that Aggressors: Ancient Rome is easily the most customizable and mod friendly game I’ve ever seen. It just blows every other game I’ve ever seen out if he water in this regard. For those that this aspect of 4X gaming is important to, you should absolutely buy this game immediately.

    Liked by 1 person

  2. Regarding Stellaris, instead of Domination I think you want the word Authoritative where it has to do with control or authority over the people. What do you think?


  3. hmmm… pretty sure in thea 2 you only need 10 different food types for all bonuses and not 100… its just like in thea 1 but bonuses apply over time. it is very simple lol


  4. Thinking back to most of the “what the hell” purchases of relative unknowns, I think Troy is bang on with the $14.95 suggestion for Predestination. I’ve made a lot of impulse / curiosity – based purchases around that level, but almost none at $20 or above. I think it must be some kind of mental illusion that makes a $20 purchase seem that much more significant, but it’s there nevertheless.

    Enjoyable show as always, thanks guys! Nate’s “dirty mind” aside (shame on you for making me think “Agressors: Ancient Junk” even once.. lol)



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