4X

Weekly eXchange #198 -Into Space Once More…

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week they talk about Alliance of the Sacred Suns, Stellar Monarch, Interstellar Space: Genesis, Dominus Galaxia, Stellaris, Starsector, WH40K Gladius: Relics of War, Age of Wonders: Planetfall, Aggressors: Ancient Rome and much much more. As well as continued coverage for your other favorite 4X and strategy games!

Music for eXplorminate by Mangadrive

Show Notes: 

  1. Alliance of the Sacred Suns update 01:13
  2. Stellar Monarch update – 07:10
  3. Interstellar Space: Genesis update – 09:06
  4. Dominus Galaxia update – 11:53
  5. Stellaris update – 14:47
  6. Starsector update – 24:43
  7. Wh40k Gladius: Relics of War update – 40:04
  8. Age of Wonders: Planetfall update – 42:03
  9. Aggressors: Ancient Rome update – 49:38
  10. What is Astrobase Command? – 55:47
  11. Plagiarism… is a problem – 58:11
  12. Come on Valve… Seriously?!?! – 1:01:34
  13. Giveaway winners – 1:05:42

Games played – 1:07:25

  1. At the Gates webpage
  2. Endless Space 2 Steam page
  3. Endless Legend Steam page
  4. World of Tanks Blitz Steam page

 

8 replies »

  1. Wow Nate, that was the worst description of a Metroidvania ever. That could be anything. A Metroidvania is about having a non-linear environment that you unlock and explore via abilities that are, in turn, found in the environment.

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  2. That’s mean replying by audio :)

    I can’t find references for the purchase of Haemimont or Colossal Order (the mentioned videogames, along with HBS, which I have already admitted to totally forgetting), but you’re right, that’s not really the point.
    The point is that PDX has stated that they don’t want to interfere too much because developers know their games much better. (Running the risk of misremembering again, I believe Mariina said the same around PDXCON 2017). How much of that is still true and if it will continue being so is anyone’s guess, with them being a fairly big publicly traded company with bad publishing experiences.
    Still, my actual point is that it is my belief game companies have a fair bit more freedom about game features under PDX than usual at this time, so saying “Paradox decided to change X in (published-only) game Y” doesn’t sound correct at all to me – not that I can know. And it removes credit (and sometimes infamy) from those who deserve it.

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