4X

Weekly eXchange #182 – Renaissance Ending?

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week they talk about Stellaris, Stellar Monarch, Endless Space 2, Lord of Rigel, Oriental Empires, WH40k: Gladius and much much more. As well as continued coverage for your other favorite 4X and strategy games!

Music for eXplorminate by Mangadrive

Show Notes: 

  1. Stellaris update and and it is getting review bombed in China – 01:54
  2. Stellar Monarch update – 10:41
  3. Endless Space 2 update – 13:00
  4. Lord of Rigel update – 15:45
  5. Oriental Empires update – 16:58
  6. Gladius update – 20:08
  7. Fort Triumph hits Early Access – 23:50
  8. Warhammer 40k: Mechanicus is coming – 26:05
  9. Starpoint Gemini: Warlords update – 27:37
  10. Starship Corporation update – 31:24
  11. Star Control: Origins Fleet Battles Beta 2 is out – 33:50
  12. Frostpunk update – 36:14
  13. Troy’s latest steam spy piece – 38:01

Games played – 44:10

  1. Oriental Empires Steam page
  2. BattleTech Steam page
  3. World of Tanks Blitz Steam page
  4. Ash of Gods: Redemption Playlist by Dallin

 

12 replies »

  1. great show again, thanks!

    yeah, spread the word, a steampunk 4X game would be cool.
    loved stuff like arcanum back in the old days, but to less games in that genre.

    Liked by 2 people

  2. Nice show guys, thanks for all the insight.
    You’ve completely drawn my attention lately, I too have felt that we are entering a new “dark age” when it comes to 4X games, particularly space based ones.
    It seems that a peak was hit a while ago with Stellaris and then a gradual decline set in caused by multiple factors. Perhaps in the end this may be beneficial, instead of a glut of adequate games we may see the field thin enough so that someone can come along, (and if they do things right), wow us. The thinner field would make it less likely that they are drowned out in a sea of releases. Who knows?
    I’m saddened in a way, I lived through previous droughts and dark times…not really looking forward to doing it again.
    Anyway, from a long time lurker, thanks for the show guys, informative and helpful as always.

    Liked by 1 person

  3. hi! props for your web/podcast/forum.

    I feel the same about Stellaris. Great game, great ideas, but they always seem to lack polish. While I think 2.0 is better, I would love a patch that does a lot of work on UI, just so the player understands what is happening and how things really work. And AI of course, I understand that working in AI for a part of the game that is going to change must suck (like war before 2.0, diplomacy now?, etc, but at least the basics should get some work.

    Also starbases weren’t supposed to be your economy facilities, they were supposed to be military fortress for chokepoints. Now you are “forced” to put them in inhabited systems (energy), and use them as economy/naval capacity boosts. I don’t think that was the plan at all. And they become tedious once your empire is big enough and you have a lot of them, all mostly equal, working like mini-planets.

    Like

  4. Sorry to nitpick, but I just have to say, Nate; your assumption about Chinese cultures being adverse to learning English due to colonialism is wrong. Yes, many parts of the world are still very resentful about the history of colonialism (not only in Asia), but generally they still are very eager to learn English. For example, it is a required course in most schools.

    The problem is actually how different Asian languages are to English, so it takes much longer to become proficient in English as a foreign language compared to natively speaking languages like Dutch or French. Even then, while most people in the Netherlands can speak English well, many people in France cannot. Moreover, in the case of western European languages, the software localization process is simpler, so players who don’t know English fluently could at least make their way through localized games even if the translations are mediocre. It’s harder to do a Chinese translation because they don’t use any kind of alphabet, and if you do it poorly, it could be extremely detrimental to the software/game useability.

    Regardless, it shouldn’t be difficult for Paradox and Tencent to find a semi-decent localization team to work on their projects, and it shouldn’t be expensive either.. I don’t know what happened.

    Anyway, I apologize for the nitpick, I enjoy the shows. Thanks for the updates and discussions.

    Liked by 1 person

    • It’s not a nitpick, it’s legit. Though my impression is based on lots of conversations I’ve had over the years with many Chinese fellows (I’m in the sciences, so maybe the culture is changing. I’ve been out of academia for a long spell.

      Thanks for listening.

      Like

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