Weekly eXchange #176 – Weather…

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week they talk about Endless Space 2, Alliance of the Sacred Suns, Stellar Monarch, Galactic Civilizations 3, Stellaris, Space Tyrant, M.O.R.E., Civilization 6, Eador: Imperium and much much more. As well as continued coverage for your other favorite 4X and strategy games!

Music for eXplorminate by Mangadrive

Show Notes:

  1. Endless Space 2 update – 02:21
  2. Alliance of the Sacred Suns update – 06:27
  3. Stellar Monarch update – 12:47
  4. Galactic Civilizations 3 update – 16:07
  5. Stellaris update – 23:02
  6. Space Tyrant update – 26:35
  7. M.O.R.E. Update – 29:51
  8. Civilization 6 A.I. update – 34:20
  9. Eador: Imperium update – 36:43
  10. AI War 2 update – 42:49
  11. One of our community members, Cablenexus, did the art for this game that just launched – 46:04
  12. Squad tactics list – 48:51
  13. Stephen Hawking has passed – 51:12
  14. Troy’s Personal Note on Watching Babylon 5 For Free – 54:44

Games played – 58:14

  1. Stellaris Steam page
  2. World of Tanks Blitz Steam page
  3. Soulblight Steam page
  4. Upcoming XCOM 2 War of the Chosen review by Nate


11 thoughts on “Weekly eXchange #176 – Weather…

  1. as always, thanks for the show.

    well…M.O.R.E. ….what a dissapointment. nothing more to say.

    regarding ship designers in general, SotS2 has a ship designer i realy like.
    currently went back to SotS2 (with an AI-Mod) cause Stellaris is not enjoyable for me and predestination is still not finished. having a good time with SotS2 right now, turn-times are a bit negative though.


  2. In case of Gandhi, it was related to the underflow of the arithmetic. It is actually pretty simple.

    You can imagine the number which represented Gandhi’s aggression as a counter, just like a mileage counter in cars (assuming you don’t have it in digital form), or a code lock in a briefcase. If you have a 3-digit counter, then after having driven 999 miles, and then another one, you’ll have driven 1 [0 0 0] miles, with “1” outside the scope of the counter. If you un-drive the last mile, your counter would return to 0 [9 9 9]. Now, the counter is agnostic to the numbers outside its scope, so it cannot tell 0 [0 0 0] and 1 [0 0 0] apart, and in both cases subtracting 1 yields the same result ([9 9 9]) displayed on the counter. This phenomenon is called overflow (for more info, see https://en.wikipedia.org/wiki/Integer_overflow).

    And the ‘WYSIWYG editor’ (where WYSIWYG stands for What You See Is What You Get), allows you to edit something with simultaneous visual feedback. Many editors of that kind allow you to manipulate the object by different means than editing the code (for example, placing UI buttons by dragging and dropping them with the mouse). A very simple WYSIWYG editor is MS Paint.

    Liked by 1 person

  3. To answer your question from the podcast Troy, I couldn’t care less about the ship designer in a space 4X. In fact, I’m usually annoyed that I have to go in there and mess with upgrading my ships when I’d rather be doing other, more fun things.

    Liked by 2 people

    1. Same with me, I’d much rather adjust some sliders and get the ready design. Even conceptually, it is way outside the government’s zone of immediate interest and it is much more detailed than, for instance, taxation and internal inequalities. All the games which I recall only have flat tax rate, while adding progressive taxation or tax rates which are specific to planets could provide with much more depth in terms of empire management. You know, the part which usually falls flat.

      Liked by 1 person

    2. I disagree. Every space 4X should have a good ship designer. Not a mostly cosmetic one, like in GalCiv 3, but one where you have to make real meaningful choices about how to build your ships. Not having anything like that for a 4X is like not being able to load out your soldiers in X-COM.

      Liked by 1 person

  4. Since a few things were said about the Endless Space 2 music in this episode, it could be interesting to have a special episode in the future that focuses on music in 4X and/or strategy games.


  5. Nice show, guys. About ship designer topic, if a 4x is “combat-centric” or/and with tactical combat, I really like a good one. F. e. I am re-playing SotS2 with a new mod and it had a really deep and fun designer. I enjoy “wasting” hours on it. But with Stellaris or other games with a “wider scope” and more empire management options, I don’t care about it… Altought DW:U also had a good one. I mean it depends the kind of 4x I am playing.

    Liked by 1 person

      1. With this “wider” games, a frecuent problem is related with AI having problems to make its own optimal designs, like that old corvettes spam with Stellaris. Even in DW:U, player can beat it with micro, minmaxing and “spionage” strategies.


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