Last year, Stardock sent us on a Crusade with their second full expansion for Galactic Civilizations III. Crusade was well received and now Stardock is primed to release their next expansion: Intrigue.

“Our last expansion, Crusade, was hugely successful,” said Stardock CEO Brad Wardell. “Players really responded to the added citizen system, and we’re taking that to the next level with galactic politics and more with Intrigue.”

That’s a lot of empty seats.

Galactic Civilizations III: Intrigue adds several new opportunities for exciting gameplay, including:

  • Form your government and hire your cabinet members. Each style of governing has its own advantages and disadvantages and affects the way the player will run their civilization.
  • Your technology, species, and cultural ideology will determine what types of governments are available to choose from. Players will also have the opportunity to appoint a cabinet comprised of their citizens to help customize their civilization and how it will operate. Some forms of government require elections, which means that players will have to keep their populations happy in order to gain all the benefits and bonuses.
Infinite Jihad is the one for me.
  • Establish a commonwealth. As the player’s empire grows, worlds on the outskirts will want to become independent. By granting these worlds a status of commonwealth, they will be converted into an ally with a favorable disposition and will be inclined to implement player requests on the galactic scene. Thanks to the established AI, these civilizations will operate effectively without too much micromanagement or oversight required.
  • Buy, trade, and sell in the Galactic Market. Previously, resources could only be obtained by trading with other civilizations, some of which might have been unwilling to make a deal. Now, players will be able to purchase resources from a galactic market where the prices are determined completely by supply and demand.
Fella has more than just mercs nowadays.

Intrigue also adds the Galactic News Network, which will keep players informed of galactic events such as alliances, declarations of war, and more. A global tax rate system and new world types, among other smaller features, will also be added.

Hopefully GNN retains the excellent GalCiv writing and humor.

“In addition to new features, we’re adding a slew of new technologies, planetary improvements, weapons, and ship modules,” Wardell said. “The galactic market is important because there are so many new things to research and build.”

The Intrigue expansion is available for a special pre-order price of $14.99 (regularly $19.99) through Stardock. The base game, Galactic Civilizations III, is required to play Intrigue and can be purchased through Stardock and Steam for $29.99.

Be sure to check out the Announcement Trailer here!

Keep up with new information in the GalCiv3 Dev Diary forum, and of course stay tuned to eXplorminate for more coverage!


  1. Great news on GalCiv3.

    i realy wish i had more time to play but my 4x time is already used by stellaris/ES2 (and soon pre-ordered Thea2).
    maybe if ES2 gets boring or Stellaris 1.9 is not working out for me i might pick up the big CalCiv3 package.


  2. So basically a pinch of civilizations a dash of master of orion and an expanded market no one gave a flaming fuck about the first time around and they call it strategy?

    At most this should be a free update not $20 down the drain, I’m sick of stardock and their egotistic money grab scheme.

    Game wise Galciv 3 blows, its a boring stare at your screen and sit through turns waiting to either buy out an empire or be conquered. You want a real game try Stellaris its worth every penny heck even MoO is better.



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