Weekly eXchange #166 – Stellaris Poll.

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week they talk about Civilization 6, At the Gates, Endless Space 2, Total War: Thrones of Britannia,  and much much more. As well as continued coverage for your other favorite 4X and strategy games!

Music for eXplorminate by Mangadrive

Show Notes: 

  1. Civilization 6 Update – the Cree are coming – 02:44
  2. At the Gates update – 06:36
  3. Endless Space 2 – 1.1.0 patch notes – 10:28
  4. Total War – Thrones of Brittania update – 16:24
  5. GoG Passes On Another Great Game – Opus Magnum – 20:23
  6. Post Human W.A.R. Giveaway is coming – 25:24

eXplorminate Poll Results – 27:10

  1. Are You Happy With The Upcoming Changes To FTL Travel In Stellaris?
    • 40% Yes (179)
    • 17% No (76)
    • 25% Maybe (113)
    • 7% Indifferent (33)
    • 11% Stellaris? (49)
  2. Sword of the Stars Steam page
  3. Star Ruler 2 Steam page
  4. Master of Orion 2 Steam page
  5. Endless Legend Steam page

Games played – 35:41

  1. At the Gates webpage
  2. Driftland: The Magic Revival Steam page
  3. Predestination Steam page
  4. World of Tanks Blitz Steam page
  5. Endless Space 2 Steam page
  6. XCOM 2: War of the Chosen Steam page
  7. Oriental Empires Steam page
  8. eXplorminate Patreon Support page
  9. eXplorminate’s Most Anticipated 4X Games of 2018
  10. Strategic eXpanse #32 – 2017 Game/eXpansion Of The Year Show!


16 thoughts on “Weekly eXchange #166 – Stellaris Poll.

  1. Good show guys.
    On the Stellaris dev diary for FTL the upvotes and downvotes are at about a 3:1 ratio, so I expected your poll to be somewhere in that neighborhood. It was a bit different, which could be because it’s more granular, or because the audience is different.


  2. i realy liked Sword of the Stars mechanics. would be cool if stellaris takes up some ideas there.

    man troy, you realy got a problem with starving population in your games….scary :)

    great show again, thanks for it!


  3. Great show. I have two questions
    1. Nate, why do you think star lanes would be such a bad idea in Stellaris when ES2 has them?
    2. Is the PING feature in ES2 part of the Beta or live build? I could really use this in my current game so I can tell the AI which systems to guard as part of a co-op quest. How do I do it if its in the live build??


    1. I like starlanes , but, Stellaris was good in that regard already… It had choices. I want more, I want more options. Not less. I want what sword of the stars had. In ES 2, the mode of travel is fine because that’s how it was in ES 1 and in Ascendancy (which ES reminds me of).

      It should be available now in an alliance in ES 2.


  4. Paradox mentioned Sword of the Stars in their Dev Diary, they concluded that SOTS only managed to balance out the different FTL methods because of their turn-based system. It’s impossible in a real-time game where an enemy can simply warp or wormhole past your defenses.


      1. It doesn’t pause automatically when an enemy fleet is detected in one of your systems.

        What’s worse is that a fleet can just jump to the next system without engaging the armed units or stations in your system. In SOTS that’s not possible, a real-time battle sequence starts upon entry and the invading fleet can only fight or retreat. Cherryh’s going to partially fix that with the requirement to move to specific hyperlane locations around the system rather than just the edge of the system.


  5. But the FTL in Stellaris *is* being improved. Different ftl types are still there, it’s just that you have to start with hyperdrive. Instead of being just means of “movement in general” they have different purposes and ways of functioning. Jump drives are very demanding on ship systems which temporarily “debuffs” the fleet after a jump which makes it vulnerable to attack but allows it to ignore lanes and bypass choke points and heavily defended systems, it has a specific strategic role. Gateways on the other hand allows instant travel over vast distances, potentially jumping from one end of the galaxy to another but are dependent on their precursor jump gates which are placed randomly on the map. There is also a late game technology which allows you to build your own gates.

    So not only are different ftl types still there they are more differentiated and interesting. Many naysayers selectively ignore this for some reason.


    1. Naysayers are ignoring it because the point you made is irrelevant. Their choice (of initial FTL travel) is still being taken away from them, thus they are unhappy about it.


    1. It’s all in the dev diary, here’s a direct quote: “…and late-game technology allows for the construction of more Gateways to expand the network.”

      There’s a myriad of further factors as this change wasn’t made for the sake of itself but to lay the groundwork for other features like a more organized sensor and border system, better performance, warfare changes, “space terrain (nebulae, etc.) a future trade system and so on. Some of this was mentioned in the diaries, some of it is still in the air but plans are in motion so to speak. The irony is that the main purpose of the FTL change is to prevent stagnation of the game and enable future growth but I guess we’ll see how it all works out.

      Liked by 1 person

  6. I was one of the people who voted “What is Stellaris” and of course did not do it taking that response literally but rather as a sarcastic reply because I am just not interested in it.

    Perhaps in similar polls you could just put a “Don’t play game-x” response. I didn’t really want to say indifferent, because that would imply I did play and am indifferent to it, when really I am indifferent because I don’t play it at all.

    Or leave them as somewhat humorous ones if we can all agree that those responses are not to be taken as literal.

    Liked by 1 person


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