After several weeks of teasing from Firaxis, we finally have word on an official expansion for Civilization VI called Rise and Fall. This is not a small DLC, Civ pack, or a seasonal update. No, this is a full-blown expansion in the same vein of Gods and Kings or Brave New World for Civilization V. Want to know more? Read on!
When Civilization VI came out, we took a hard look at it, and found that it came up short. There were a lot of new and revised mechanics in the game like:
- Unstacked Cities
- Religion Rework
- New Research tree
- Combined Arms
- Diverse Civilizations
- Updated Barbarians
We could go on, but you get the drift. Individually, a lot of these mechanics were really good, but when combined, something was missing. Sure, when Civilization V came out, it needed work. A lot of work. But nonetheless, Civ 6 just wasn’t as good as the complete experience one could get from Civ 5. Complaints were made, teeth were gnashed, and Firaxis went back to work.
During the 13 month period after its release, Civ 6 was updated no less than five times. That’s right, five major updates. This is unheard of for a Firaxis game. Not because it was bad, no. But because Firaxis kept updating the game based on community feedback. Bravo!
Now, we have the next update, and this one is huge. Here, straight from the developers:
As your civilization ebbs and flows, and you reach milestone Historic Moments, you will move towards Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age
Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city if it declares its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your border
Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty
An enhanced alliances system allows players to form different types of alliances and build bonuses over time
When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization, and earn rewards, or penalties, when the Emergency ends.
Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
NEW LEADERS AND CIVS
Nine new leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts
NEW GLOBAL CONTENT
Eight new world wonders, seven natural wonders, four new units, two new improvements, two new districts, fourteen new buildings, and three new resources have been added
IMPROVED GAMEPLAY SYSTEMS
The Government system has been enhanced with new Policies, including Dark Age Policies, new hidden leader Agendas, new Casus Belli, and additional improvements to existing systems
Those are some serious changes! From your loyal citizenry declaring independence to capable governors that can raise your city output, we now have mechanics that let each city produce some unique experiences.
Then we have the alliance rework on top of civilizations reacting to a runaway player – another amazing change that has been requested for a long time. We expect that the endgame will be significantly improved as a result of this change.
The return of Golden Ages and the addition of their opposites will bring glory or famine to old leaders and the nine new leaders that will come with this expansion. There is also additional new content: units, wonders, resources, buildings, districts, and more that will flesh out this already abundant expansion. Let’s not forget that we are going to get a revamped government system and a timeline showing us how our empire grew. We don’t know about you, but we certainly missed this classic feature.
So, are you excited? Yes, we thought so. So are we! Keep coming back and checking with us to get the latest and greatest for 4X and strategy news.