Weekly eXchange #156 – Steam And Youtube.

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week they talk about Polaris Sector, Stellar Monarch, Space Tyrant, Galactic Civilizations 3, Stellaris, Stars in Shadow, Eador: Imperium and much much more. As well as continued coverage for your other favorite 4X and strategy games!

Music for eXplorminate by Mangadrive

Show Notes: 

  1. Polaris Sector – Lumens DLC is coming
  2. Stellar Monarch got the 1.16 update
  3. Space Tyrant update
  4. Galactic Civilizations 3 update – Mech ship parts
  5. Stellaris Dev Diary 91 – Starbases
  6. Stars in shadow update
  7. Eador: Imperium update
  8. Star Control franchise about to hit 25th anniversary and Star Control: Origins is about to starts its Beta process
  9. Divinity: Original Sin 2 update
  10. Inner Sea update
  11. Darkest Dungeon update – 28:03
  12. Surviving Mars art update – 30:50
  13. YouTube Demonitization is getting a second look – 32:13
  14. Steam Curation is getting an update – 37:06

Games played – 41:27

  1. Eador Imperium Steam page
  2. XCOM 2: War of the Chosen Steam page
  3. Oriental Empires Steam page
  4. Blood Bowl 2 Steam page
  5. Northgard Let’s Play playlist
  6. eXplorminate Patreon

Thanks to community member Joe for writing this up. Please leave all feedback in the comments either here or on the steam page.

19 replies »

    • I like the IDEA of games like Divinity Origin 2, the story and setting are right up my alley, but I just can’t seem to get past my frustration with the camera. Turning and viewing are so limited and stiff, so artificial, that I feel like I’m stumbling around with a neck-brace in the dark.

      Love the show, guys! I know you often don’t get a lot of feed-back here, which can probably be a little discouraging at times, but I want you to know I really look forward to each week’s episode.

      Liked by 1 person

  1. Excellent show as always, thanks guys!

    Re: Stellaris, from reading a few of the 1238912 forum pages that the dev diary spawned – which doubled as a Q&A as Wiz was replying every couple dozen posts – I think that the micro is meant to be fairly minimal. The vast majority of your starbases will simply be outposts/flags, ie “my system – hands off!” that have no maintenance and no abilities. You will of course build up some starbases into giant shipyards (work on multiple ships simultaneously!) or big defence networks, giving some texture and character to space that was not there before. I get the impression that upgrades to starbases will be expensive, few, and far between – a real strategic or tactical investment. I think it has the potential to be a really good system if they get the details and UI right. We’ll see. :)


    • That’s my impression of the new Starbase/Outpost system as well. Of course, the question will be whether it works in practice as well as it does in theory, but I do like the design philosophy behind it.


  2. Well, as you [and Jim Sterling](https://www.youtube.com/watch?v=YYinPJTxBNU&t=16m7s) said, we’re only here on YouTube until something better comes along.

    And competitors to YouTube are coming.
    Decentralized competitors.
    Hard to take down competitors.
    More efficient competitors, that will take a smaller fraction of money.
    Competitors that give the viewers the choice to not to have to watch ads (but to directly pay instead).
    Competitors that give people the opportunity to earn money by hosting and/or sharing the videos.

    As you can see, I’m especially liking what [Flixxo](https://flixxo.com/) is proposing.
    I also believe that they have a strong team, including the [Popcorn Time founder](https://torrentfreak.com/popcorn-time-creator-readies-bittorrent-blockchain-powered-youtube-competitor-171012/) (which is still going with (hundreds of?) millions of people using the forks, and managed to achieve the double feat to not only make streaming via BitTorrent possible, but also to make an interface so easy, my grandma could use it).

    ***Mandatory warning*** : **Flixxo is still in it’s crowdfunding phase, but it’s a VERY risky proposition, so,** *if you invest in it*, **do NOT invest more than you can afford to lose!**

    By the way, the 24 October 2017 is likely to stay as a significant date where the content creators are concerned, as not only Flixxo’s crowdfunding started on that day (raising several millions of dollars), there’s also [Flattr 2.0](https://flattr.com/) that was [released to the public that day!](https://blog.flattr.net/2017/10/todays-the-day-flattr-2-0-launches-to-the-public/)

    Now, a question you might ask, why would I want to use Flattr after I tried the 1.0 version of it years ago, and it [didn’t seem to take off](https://www.theguardian.com/technology/2013/apr/16/twitter-flattr-blocked-payments), with all the annoyance that it was, both for developers to add the Flattr buttons to the websites and to the users to click all those Flattr buttons…
    Then Patreon came along, with fewer features than Flattr 1.0, but also much easier to use, with its “set a monthly contribution to a registered creator and forget about it”…
    Well, it’s because this time, all the calculations about who to “Flattr” are done automatically, with [a browser extension](https://chrome.google.com/webstore/detail/flattr/imgggkfckgfikmcomnfcocnfcjmladcd?utm_source=chrome-app-launcher-info-dialog), according to the attention that you’re paying to the page in question.
    (You can also still click a button in the browser extension to manually Flattr that page. Which is actually what I did, not wanting to wait, for eXplorminate.)
    (Also, this time, the default currency is $, rather than €.)
    You might still wonder, why would Flattr be needed when Patreon seems to be good enough.
    But in fact, they’re complementary.
    Patreon is more for [your 1000 true fans](http://kk.org/thetechnium/1000-true-fans/).
    Flattr is more for the casual viewer that isn’t convinced yet that he should go to the trouble to create a Patreon subscription (with a minimum amount of $1) for *your* site. And most of them never do.
    And that’s why Flattr is in fact in direct competition not so much with Patreon, but with *ads* (and why i’m talking about it in this post).
    Ads where not only a significant amount of money goes to the ad agency rater than the website owner / creator ([Youtube is taking 45% of the ad profits!](http://variety.com/2013/digital/news/youtube-standardizes-ad-revenue-split-for-all-partners-but-offers-upside-potential-1200786223/) – though they do have to pay for all that storage and bandwidth…), but that also work as a constant form of (more or less) subtle and (more or less) insidious propaganda / pollution of our brains!
    So, I’d rather support Flattr (and Patreon) (which are also taking a small part of the money, but much less than ad agencies), and try to get rid of the ads on the Web. (Especially considering the [damage they sometimes cause](https://arstechnica.com/tech-policy/2017/11/here-are-the-kremlin-backed-facebook-ads-designed-to-foment-discord-in-us/).)

    P.S.: Thank you for reading this wall of text.

    Liked by 1 person

    • Again, glad you like them! The basis were Nate’s internal notes for the show, which I expanded with all the games mentioned under each main topic/game, finally making it a nested chronological list (as this is easier to follow than a simple chronological list). There are missing timings for most of them as this was first a testing feature, which I now added in fully (Nate has to update these yet).

      Liked by 2 people

  3. Good show guys
    Very interesting analysis of the Youtube adpocalypse Nate
    Glad I didnt bite at Eador Imperium during the sale. Shame about the issues Troy spoke about
    The notes definitely are useful; thanks to Joe

    Liked by 2 people


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