Are you ready to embark on a Crusade? Yesterday, Stardock announced the next evolution for Galactic Civilizations III, a new expansion called Crusade. While the announcement isn’t a surprise – Stardock have been hyping it for a while – it’s still an expansion we’ve been excited to get our hands on.
We asked Brad Wardell what he plans to do with Galactic Civilizations III –
I was not super happy with GalCiv III when it first launched. It was a very good game (and some people seem to forget that it received pretty universal praise). The problem I, and others (and you) had with it was that it played it too safe.
Much of that safeness was due to the game being rewritten from scratch. This is no small task. Most non-developers don’t realize that games are written on top of game engines (Unity, Unreal, etc.). Paradox (who are our friends and was our publishing partner in Europe for GalCiv II) have an amazing engine called Clausewitz. This is what they build their games on.
Fredrik [Wester] over at Paradox would be a better person to talk to about Clausewitz but when they released 1.0 back in 2007 with Europa Universalis III, that was a big turning point for Paradox as it represented a huge upgrade in their game capabilities that has continued into Stellaris.
Stardock’s engine for years was called Kumquat which itself derived from Pear which came out in 1997. So as you can imagine, it was pretty long in the tooth.
With GalCiv III, a new engine, which we internally call Kumquat 2 (because we’re boring) but generally refer to as Galactic is a totally new, 64-bit, multi-core, DirectX 11 engine. But it meant throwing out decades of code which was very painful. Thus, GalCiv III had to reinvent everything it had already done and so they went pretty safe on the design side.”
We then asked about what he wanted to change about GC3 –
“Now, when we’ve talked in the past and I mentioned my 4 main bugaboos with GalCiv III:
- I wanted to have a more interesting economic system.
- I wanted invasions to be more strategic
- I wanted to be able to play as an espionage player
- I wanted more tools to make custom civs to play as or against.
There’s a lot more to Crusade than that. A lot more. In the old days, this would be a sequel. But it matters a lot to me that people remember GalCiv III as being awesome.”
According to Stardock, Crusade will be the largest expansion they’ve ever made for any of their games – quite a claim considering their long history. The new expansion offers several features that GC3 fans have been clamoring for including:
- A revamped invasion system where players can train ground troops to take over enemy planets tile by tile
- A new espionage system introduces spies that can steal technologies, circulate rumors to create civil unrest, sabotage enemy worlds, or even go so far as to assassinate enemy citizens
- Galactic citizens, talented members of your population who can be one of over a dozen unique roles to help your civilization be exceptional
- A new custom faction builder
- New races including the Terran Resistance, the asteroid-based Onyx Hive, and cybernetic space amoebas (seriously folks, we don’t make these things up, just report them) known as the Slyne
- New story based campaign centering around a powerful “bane” artifact the humans have found in a pocket universe
- In addition, there are new mercenaries to hire, custom starbases to build, a reworked tech tree to explore, and new events and an improved UI to improve your overall experience
For more details, you can check out the announcement on Steam.
Stardock says to expect Crusade sometime this Spring for just $20. Between now and the release date they are going to do weekly Developer Diaries to keep the community up to date. Check out the first one here! Also, be sure to keep visiting eXplorminate as the weather warms up!