Weekly eXchange #103 – And Then What?

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week they talk about Stellaris, Stars in Shadow, Dawn of Andromeda, Oriental Empires, Star Control: Origins and much much more. As well as continued coverage for your other favorite 4X and strategy games!

Music for eXplorminate by Mangadrive


Show Notes: Coming soon…

6 thoughts on “Weekly eXchange #103 – And Then What?

  1. Enjoyable listen as always. Thanks guys!

    Really too busy playing Endless Legend to pay attention to much else right now. The sea expansion is so well done, so well integrated with the rest of the game, it’s crazy. I haven’t even tried playing the Formorians yet. I’m sure I’m at 100+ hours into this game and there’s still a zillion things I want to try.

    Liked by 1 person

  2. Troy – Endless Space 2 feels too complicated?

    In my view, it’s a case where there are more systems in the game (trade, system development with luxury resources, political parties, laws) – but all of these systems themselves are simple on average than many of their counterparts in other games.

    That said, the current presentation of how this stuff works in the UI, coupled with confusing game bugs like broken migration mechanics, maybe makes it feel more complex than it is?

    Anyway, I still have high hopes for where ES2 could go.

    Liked by 1 person

  3. look at endless legend patch notes and by that i mean the patches 6 month after release, they list “making ai use market place” or “Making ai use equipment” … <– that is the reason i won't buy into endless space 2 (one of the reasons!). they make good games but are really sloppy / scammy with the AI programming.


    1. They have improved vastly over the development of EL since it’s release as far as everything is concerned. But I can certainly understand your position. None of the big studios does a good job with Ai at release. The AI is improved through fine tuning and constant patching after release.



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