Star Control: Origins Announced!


Rejoice, all space gamers young and old (especially old, though)! For today, we have received word from Stardock that Star Control: Origins is slated for release in the second half of 2017!

In a press release, Stardock said that the title represents a new beginning for the franchise. Like its forerunners, Origins will blend action/adventure, exploration, and RPG elements into a space opera backdrop with a heavy helping of alien intrigue.

We Earthlings are the newcomers to the galactic scene,” said Brad Wardell, Executive Producer. “The dozen plus space-faring species have been hatching their schemes since before we got out of trees. Now, suddenly, they have to deal with those meddling apes from Sol 3 who threaten to upset the plot.


“Is this where those apes came from?”

Free history lesson: Star Control I created novel gameplay back in 1990 by introducing real time ship-to-ship combat featuring a variety of alien races that engaged in battle. Though the combat was awesome, the story was not. Enter Star Control II, which features a plot and single player campaign and provided a context for the combat. Then we had the 3rd iteration, which is painful to speak of. In an attempt to improve the franchise further, they added misguided 4X elements to the game, which sent the game into a death spiral. Most recently, Stardock bought the license for the franchise – and so here we are.

Star Control is ultimately about us Earthlings exploring the galaxy, finding and talking to strange alien civilizations, and hopefully living to tell the tale,” said Wardell, “We are hopeful those who remember the original trilogy will like the direction we’re taking here, while at the same time introducing a whole new generation to the awesomeness of a game that combined action, adventure, and roleplaying in a sci-fi game simultaneously.


“Looks like a nice place!”

Players can pre-order the game for $35 or buy into the Life Time Founders’ Program for $99.99 through Stardock’s newly-launched Star Control website. Star Control will be available for PC in 2017, with a console version available at a later date.

Just like the recent reboot of Master of Orion, Star Control is being reborn. WIll it be a success? Hard to say. But we are certain that the developers at Stardock will give it their all. We wish them luck.

12 replies »

  1. interesting, but i must admit that star control is a franchise i totaly missed/avoided.

    can someone expain a bit what kind of game this is, maybe name similar recent games?
    from what i guess now it sounds to have a gameplay like “Starpoint Gemini”.


    • Star Control 2 was a mixed genre space themed adventure game. You work through a storyline gathering resources and fighting 2d battles. The two things that really stood out was the excellent storyline and combat. It was really well written being both humorous and interesting. The space battles were also quite fun offering a wide array of ship types and maintain balance. To be clear it’s not really a 4X style game or even strategic. I bought it on my 3DO with not knowing anything about it and I loved playing every minute of it. I was in college and my roommates loved watching me play it because the dialog and storyline was that good. If your interested check out The Ur-Quan Masters which is a freeware version created by the original developers.

      Liked by 2 people

  2. “Free history lesson: Star Control I created novel gameplay back in 1990 by introducing real time ship-to-ship combat featuring a variety of alien races that engaged in battle. Though the combat was awesome, the story was not.”

    Respectfully, this is pretty inaccurate. One of the very first games ever was Spacewar, which Star Control 1 more or less ripped off wholesale for the basics. Spacewar had two ships that behaved identically but looked different from one another and fought each other in real time, using collision detection to determine when beam and torpedo attacks landed. (Uncle Wikipedia tells me Spacewar was first developed in 1962, so, yow.) Star Control added different possible ships, a tremendous graphics upgrade (custom-drawn ship descriptions was a bigger deal then than it is now) and the “metagame”–which was pretty weak, no lie. But the basic, underlying game mechanics were basically identical, and instantly familiar to anyone who had already played the other.


    • I don’t disagree with you because I was thinking about that, but most people haven’t heard of Space War. Sometimes, when writing these types of pieces, we need to account for a game that people heard of.

      Does that make sense?

      Liked by 1 person

      • It doesn’t really make sense to me, no. I’m not trying to pick a fight here, but you’re saying you typed “created novel gameplay back in 1990 by introducing real time ship-to-ship combat” and you knew it wasn’t true? I vote that if it says “history lesson” in the intro, you go ahead and list games that people haven’t heard of. Spacewar is a pretty important history point in the development of games, after all.


      • So an accurate game history lesson is irrelevant to audience. You basically saying that the audience here consists of ignorant kids. Well, fine then. If you will treat the audience like that it will become like that and you will be right. Also, the very first comment here states that the person completely missed Star Control. Why didn’t you said that Star Control is irrelevant to the audience too then? Especially when there’s an evidence for that.

        Liked by 1 person

      • “Sometimes, when writing these types of pieces, we need to account for a game that people heard of.”

        No. Not even a single time. You shouldn’t tell people only things they know. Because, well, they know those things. Unknown things, however, should be told accurately.
        Moreso, you shouldn’t treat your audience like a bunch of idiots who wish not know anything. Otherwise, only such idiots will remain in your audience.
        Not to say that a journalist should tell the truth, not simplify it for it ti be more “convenient”.

        Liked by 1 person

      • Hey Voice,

        I understand and tend to agree with you, but try to look at it from our side too. We have to present A LOT of information in a very short period of time, and using a more recent and accurate example that is relatable, especially in this case, is more beneficial than presenting the whole picture. No?

        That tidbit wasn’t about introducing the whole history of this specific gameplay. It was about the combination of several gameplay mechanics introduced in other games.

        If this was a review, I probably would have included a few more sentences and links to the appropriate sources. In an announcement? Naw. Not really needed.

        Thanks for your comments though.


  3. Moving on from the misstep etc, I’m pretty sure I heard about this (and Servo, which has…failed – no news piece on that guys? Prime material there to discuss the pitfalls of early access, and who’s responsible when things go belly up quite a while ago. This announcement is surely not new?

    From what I can gather, bearing in mind I had no personal experience with the game, it seems that Stardock owns the name, but all the “interesting” stuff (characters, writing, story) are not owned by SD?

    Consensus at quarter to three forums ( is that SD got shafted…

    Sorry I don’t seem to be able to embed links.


    • The issue with the IP is that too many people have in hands in that pie, so, I think Stardock is playing it safe.

      With Servo? I’m just not sure what happened on it, and no one seems to care too much either way.



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