Weekly eXchange #98 – Why Steam, WHY?!?

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week they discuss Master of Orion: Conquer the Stars, Civilization 6, Endless Space 2, Stellaris, Endless Legend: Tempest, Steam Reviews and much much more. As well as continued coverage for your other favorite 4X and strategy games!

Music for eXplorminate by Mangadrive


Show Notes:

7 thoughts on “Weekly eXchange #98 – Why Steam, WHY?!?

  1. There’s a fair bit of criticism on the PDX forums about the Stellaris ship balance changes. The feeling expressed there is that though ships will be more diversified, there is still not much player input in the roles of the ships. Each ship’s role and ideal design, as well as the ideal fleet composition, is essentially determined by the game, not the player.

    For my part I’m going to reserve judgment until the patch is out, but that reasoning seems sound to me. That said, I think that the addition of extra slot types is a straight up win regardless, because it gives modders more possibilities.

    Liked by 1 person

  2. The Steam Early Access is an interesting (in a bad way) beast. Besides the people complaining that it’s “beta” (and have bugs) there are even more people saying “they’ll fix it by the release” about anything anyone dislikes (even if it’s not really going to change). Have seen it about the “N(ot)MoO” (I don’t like), see it now about the “Stars in Shadow” (I do like).


    1. Here’s an addition that is for a future eXposition, but it applies now, so I’ll post it here –

      “Nate, on the other hand, wants Steam to address the Early Access crisis. Right now, Early Access is no longer about giving the public a peek at the title and, in return, getting feedback. Instead, the player community expects a finished and polished game from Early Access titles. When that doesn’t happen, players punish the developer and punish them hard. Then Steam punishes the developers further with poorly labeled early access reviews that depress the scores and turn away prospective players. What he’d like to see is an Early Access filter that removes the score when the game is officially released, pushing the Early Access reviews back all the way.”

      Liked by 2 people

  3. Another enjoyable listen. Thanks guys!

    One does have to wonder why Early Access reviews figure into a game’s score… after EA is over.

    Also, bonus points to Nate for using “transliteration” in a rant. :)

    Liked by 2 people

  4. Thanks for the podcast. Steam reverted the changes so the default are both key activations and direct purchases. It frustrates me on how a simple review process gets convoluted. In the end it’s about faithful reviews. I know I’m part of the problem when I tag a review helpful when it’s comical.

    Nate, you said NuMoO is the best Space 4x this year so far. Is it because of the accessibility of the game? Stellaris is better in mechanics, such as having different methods of travel. I can understand the tech upgrade system, since in Stellaris it’s random.

    Firaxis has released a new first look on Rome, with Trajan as the leader. It’s here: https://www.youtube.com/watch?v=XIW0LsvFkys

    The comments show an “Aqueduct” controversy, lol.


    1. It is my favorite game. Is it the best? No clue, but I am enjoying it right now, a lot. Maybe the Heinlein update for Stellaris will be phenomenal? Maybe not.

      I saw the comments. We’ll share our opinion on the next WeX.

      Thanks for listening. We have a surprise show in the making that should be out soon.



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