Weekly eXchange #84 – E3 Much?

Join Nate and Troy as they bring you all the important information on all of your favorite 4X and strategy games! This week we discuss Endless Space 2, Thea: MultiPrayer, Imperia 5X, Remnants of the Precursors, Offworld Trading Company, E3 and much much more. As well as continued coverage for your other favorite 4X and strategy games!

Music by Mangadrive for eXplorminate

Show Notes:

7 replies »

  1. I remember playing Rebellion, back in the day. I wasn’t very impressed by it at all, probably because I wanted to have exciting fighter battles like in the movies, and I didn’t get that from the game. The tactical combat section of the game is pretty weak overall, with little to no gameplay involved. It was tooted as a pretty big deal on the box though. As I recall, it was described as a “game within a game”.

    I liked Empire At War better than Rebellion, though the mix of ground-based and space-based RTS probably doesn’t do it any favors. However, it’s got a fair number of mods on moddb, which is a plus in my book.

    Liked by 1 person

  2. I’ve played Worlds of Magic since Early Access, and made the mistake of purchasing Planar Conquest for Android. It is unplayable on my tablet because it’s too fiddly for a touch interface.

    I also briefly tried it again after Planar Conquest was released for PC (I almost typed PC for PC lol), and I actually think that the ui is a step backward. But if that were its only problems… I tested that game for too long, I’ve given up on testing it. I have better things to do (like playing Stellaris). I’ll come back when everyone says it’s ‘done’.


      • I bought it after I heard some positive comments on the Steam Forums — I don’t remember if I read your take on it before or after, but it really was some people’s comments about it that had convinced me.

        I can’t blame anyone else. There’s nearly always going to be someone who likes something that I’ll think is crap, and vice versa, and I know that. I actually had some fun testing Worlds of Magic, in spite of most of the issues, because I liked the IDEA of the game. I just didn’t (and still don’t) like the execution of those ideas.

        BTW, I think that the GUI for PC is far worse than it was for WoM (not that the one for WoM was that great). I don’t consider what they did to the game to be an improvement, honestly. But everyone wants something different from a UI. I want something that is powerful, that gives you lots of information that I can manipulate and sort on, to figure out or locate whatever it is that I want to know (that’s why I love to have my data in a spreadsheet format, like in MoO2).

        Liked by 1 person

  3. I had the chance to play PQ on a friend’s PC a couple days ago and I have to say, the UI felt mostly good but two major things annoyed me:
    * special locations require double-click to review. Maybe tooltip pops on these would be too ‘expensive’ on a mobile. They aren’t on a PC. At least make them pop in ‘surveyor’ mode!
    * unit selection and movement is bizarre and unintuitive. The amount of frustration in the first 20 minutes of play just trying to get my units moving where I wanted them to, when I wanted them to, was so intense that I do not even want to touch the game again until it is fixed.

    I am *this* close to picking up the game, and probably will if it ever shows up on GOG, but I really hope the devs fix these two things.



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