Monday Modness – Warlock 2: Renaissance mod

Chumley – Warlock 2 – Renaissance Mod

Have you ever played a game and felt like the developers just didn’t go far enough? Sure you have! Warlock 2 was one such title. At release, it felt like little more than an update to the original title. Despite the added content that soon followed, it still felt incomplete. Something was off. This is where modders can and do come in to flesh out the game in one way or another – just like the modder and Mod featured in this week’s write-up.


Question: Can you tell us about yourself and your background?

Answer: My name is Brian Brolin (Chumley on Steam). I’ve been a web designer and graphic artist for the past 15 years, but I’ve dabbled in game development since the early 90’s.

As a teen and early 20-something, I’d create board game prototypes and playtest them with my friends. One game in particular, Attrition, was so popular that my friends would often request to play it outside of my playtesting sessions.

As I got older and more into computer gaming, I spent several hours modding the games I enjoyed most. In fact, I’ve been contributing to the PC gaming community in some form or another for nearly two decades. Many World of Warcraft players know me as Breanni, the creator of the popular WoW fansite,

My recent creation – Renaissance Mod for Warlock II – has been one of my most fulfilling projects to date.

Who wants more Great Mages? I DO!!!

Questions: What was your role in creating the mod?

Answer: I’m the sole author of the mod. However, I did get some excellent help from Steam user Shidan as I was learning the ropes of Warlock II modding.

I also owe a debt of gratitude to Steam user Reat lvl99 White Mage. It was his Warlock 2 Overhaul mod that inspired me to begin creating new content for Warlock. I even recreated a few elements from his mod within Renaissance as a nod to his work.

Questions: Why did you choose to mod this particular game?

Answer: Warlock II was the near-perfect marriage of the turn-based military strategy I loved in Civilization with the fantasy elements of games like Age of Wonders and Heroes of Might & Magic. I say “near-perfect” because the more I played, the more I discovered some rather serious gameplay issues.

It wasn’t fair – here was this super-fun game that suffered from a number of distracting flaws.  Every time I played, I saw the potential for this game to be one of the best in the genre. It would just take some polishing by careful hands to get it there.

Who wants new units? I DO!

Questions: How does your mod improve on the base game?

Answer: A better question is what doesn’t it improve.  

Renaissance Mod adds:

  • New race: Sylvan Order
  • New race: Infernals
  • 30+ new Great Mage starter perks
  • 50+ new units
  • 40+ new buildings
  • 16 new spells
  • 13 new Great Mages
  • 13 new crafting elements
  • 11 new lords
  • 10 new artifacts
  • 40+ new unit abilities
  • 70+ new unit perks
  • Significant AI improvements
  • Several game fixes, including no-auto built farms, fixed upgrade costs, Tal Kalessil buffs, and Helia immunity
  • All-new artwork for new units, perks, mages, buildings, abilities and artifacts

Of everything on that list, the one thing I’m most proud of is improving the AI. Those extensive AI changes took a lot of work to fine-tune, especially considering the limitations of the Warlock II editor.

Warlock II was always criticized by players as a game that was too easy to beat – even on ‘impossible’ – once you knew how to play. The AI simply couldn’t keep up. It would stagnate mid-game and you’d eventually trample it with little effort. Where’s the fun in that?

I’m very pleased with how the AI functions now. I used to stop playing a good 50-75 turns before I’d actually win a game because I knew I’d already won. That’s no longer the case. Now it’s a challenge right up until the end – and that makes the game so much more enjoyable.

“Let’s trade softskin.” – Famous last words

Questions: Where do you feel you could have done more?

Answer: There’s not much more I could’ve done with the existing modding tools. I do plan to add a third new race (a playable Dremer faction) in patch 5.0. Beyond that, I’m not sure. I’m always open to player suggestions.

Questions: How did the community receive your mod?

Answer: So far, so good. Nearly all of the feedback I’ve received has been favorable.  According to my Steam management tools, nearly 100% of the reviews as of this interview have been positive. The only major criticism is that my mod requires most of the DLC, which can get expensive. But much of the new content provided by Renaissance wouldn’t be possible without that DLC. So I urge people to think of it as spending their money to unlock Renaissance, which most players would agree is well worth the price of the DLC.

Questions: Did your mod achieve the goals you set out to achieve?

Answer: Initially, I only wanted to make some small corrections and improvements to further my own enjoyment of the game. That’s how Renaissance started. But as I continued to improve Warlock II for myself, I realized that this was something I ought to share with every fan of the game. And so this simple mod for my own use became something so much more.

Once I decided to make it public, I chose to use Renaissance as a platform to fix Warlock II’s biggest problems. A secondary goal was adding new content – new factions, units, lords, spells and mages – to greatly extend the life of the game.

I think I’ve achieved my goals overall. I set out to make a good game into a great game and breathe new life into it. As one player put it, my additions “…feel like they’re perfectly native to the game.”  That was my intent. If you can’t tell what I added versus what’s in the core game, I’ve done my job.

Questions: Is there some other modding project you hope to take on some day?

Answer: I’ve dabbled in modding for a number of years, but I don’t have my sights set on anything specific for the future. I suspect that when a new moddable game comes along that I fall in love with – one that I know can be improved – I’ll put my modding cap back on.

Such a lovely realm you have.

Questions: How is development for the Renaissance mod coming along now?

Answer: I’m currently doing the final playtesting for patch 5.0 — “Rise of the Dremers.”  This is the last major content patch for Renaissance Mod. The “new” race will have many new units, buildings, great mages and their starting perks as well as a new lord. But I will not stop there because I’ll implement some additional game fixes and improvements too. I expect it to go live by the end of March 2016 on Steam.

Questions: The Dremers, you say? Isn’t that a nasty big bad from Warlock 1 that got relegated to a small realm in Warlock 2? How come?

Answer: For the same reason. Only now they’re expanding well beyond that small realm and into all of Ardania. And they’re getting smarter, too.  [Editor’s Note: Insert ominous music here]

Apocalypse now!

Questions: Will they invade like before? Are they the other big bad now or just another playable faction?

Answer: They won’t invade quite like they did in Warlock 1, but the AI does a good job with them as a playable faction – so I feel they’ll definitely keep even the best Warlock 2 players on their toes.

Unlike other races, the Dremers are able to get some powerful units fairly early on. For them, the limiting factor isn’t their strength, it’s their production. This poses a real challenge for human players, as you’ll have to expand quickly to secure key resources. You’ll most definitely need a good deal of every resource to fuel their nefarious war machine.

The new Dremers faction is very strong with highly durable units. Their growth contaminates the land, which helps their cause and hurts non-Dremer factions. As they don’t build towers, they use shadow slaves to supplement production and city defense. They also don’t have deities to worship but can still field one temple unit called the Dremargor Spawn. But rest assured, the Dremers are not all powerful – they have poor resource production and their armies are expensive to hire and maintain.
I’d like to thank Brian for participating in this Q&A. I have played the Renaissance mod, and I can report first hand that it is fantastic. We also have some Youtube videos from Dallin that you can check out here in case you weren’t convinced already. If you have any questions about this write up, don’t hesitate to ask in the comments below. Thank you for stopping by and let’s do this again next week.


15 thoughts on “Monday Modness – Warlock 2: Renaissance mod

  1. Warlock I was my first contendent to in my book overthrone MoM (single player) and AoW SM (multiplayer) combining both single and multiplayer. When you learn that city spam wins and AI is not enough challenging game quickly become too easy to beat. I was actively following Warlock II only to learn it wasnt worth my time at the time of release and too many early DLCs made it too expensive to risk buying something you wouldnt ever touch.
    This post made me rethink on giving Warlock II a chance when its on sale again ;)

    Liked by 1 person

  2. This looks great but requires forty dollars worth of DLC for a game that was not that good or successful.

    I just bought an ‘AAA’ game – ‘Master of Orion’ for only forty-nine dollars.

    I’ll be looking for a steam sale on DLC but twenty bucks is the absolute max I’d pay to try this.

    A pity. The Warlock 2 people should work this like the ‘Pandora’ people have where this mod is official.


    1. Understandable. I recommend you wait for a sale, lately, it’s had some good ones. Ionic (the developer) had a major falling out with Paradox Interactive (the publisher) so there won’t be anymore content or support. Pandora on the other hand is published by Slitherine, and they support their titles for a lounge time. What Ail is doing with Pandora, few studios would permit.

      This mod is amazing.


  3. Wow! Awesome I didn’t know there was this mod out there. I love the Warlock series and i’m eager to try this. Looks like it will bring so much more to the game. Thank you for this article!

    Liked by 2 people

  4. I think this Monday modness is awesome, as a result of this pod cast I have basically two new games to play without spending a dime! Thanks Nate keep up the good work.

    Liked by 1 person

  5. Warlock 1 and 2 has always been on my radar, but seeing mod support like this (especially with the improved AI) makes me really want to try them. Great interview!


  6. Renaissance Mod 5.0 “Rise of the Dremers” is now live!

    Loads of new content and some additional balance tweaks. The initial response has been very favorable. Personally, I think the game is its best state ever.

    Enjoy, folks! :D

    Liked by 1 person

    1. Hey Chumley!
      I bought Warlock 2 a long time ago, and I’ve played it a lot. Would love to try your mod to improve and refresh the experience, but I don’t have it on steam, and I don’t want to spend more money on the game. Can I download your mod from somewhere else?


      1. I don’t have it currently available anywhere else… only though the Steam Workshop. I’m not even sure how you’d add it to the game outside of the Workshop. If you know of another way to serve up the mod, I’d be happy to look into it.



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